Since the official start of Marvel Snap, two cards have taken a complete stranglehold of the competitive scene. The first on the scene was Silver Surfer when they hopped into the ranked ladder at the start of the Power Cosmic season. After a season filled with buffed-up three drops, the Savage Land season kicked off and unleashed a brand new menace. Zabu warped the meta-game on their release. Thanks to its ability to speed the game up by reducing the cost of four-energy cards, Zabu often locked out opponents thanks to a brutal Spider-Man and Absorbing Man combo.
[Related: Pool 3 Discard Decks to Use in Marvel Snap]
Silver Surfer and Zabu are the strongest enablers in the game at the moment, and players have been asking for some type of adjustment to their power level. After recent changes to Wolverine and Leader fans of Marvel Snap were worried that the supposed real problem cards were going to get away unscatherd. However on Monday February 6, it appeared that wouldn’t be the case.
According to a alleged Snap.Fan datamining effort, potential nerfs have been uncovered for Silver Surfer and Zabu. If nothing else changes and the information is right, the changes to Zabu and Silver Surfer are below.
Potential Nerfs to Silver Surfer and Zabu
Silver Surfer
– Energy: 3
– Power: 2
– Ability: On Reveal: Give your other 3-Cost cards +2 Power.
Zabu
– Energy: 2
– Power: 2
– Ability: Your 4-Cost cards cost 1 less. (Minimum 1)
The changes to both cards are both drastic and necessary. Silver Surfer was just granting too much power across the board, making opponents either have Cosmo or just lose the game. On the other hand Zabu was creating too much value by allowing players to play two, reduced-cost four-cost cards on turn four. The tempo swing was massive and rightly was adjusted.
Overall these potential nerfs shouldn’t kill either card. Silver Surfer now adds power themselves onto the board, making a Silver Surfer-themed deck still very much viable. The changes to Zabu still allows players to play cards a turn early, as well multiple cards on turn six. Players just can’t lock out their opponents anymore – seems like a fair trade off.
It is important to note that these are potential nerfs that could be adjusted before any actual release. However in the past leaks like this have been unchanged, more often than not. Either way players will need to wait for an official announcement on these changes until they can start pivoting away from their favorite decks.
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