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Game News

Valorant - List of all agent buffs and nerfs in Patch 5.12

Published: 22:06, 05 December 2022
Updated: 10:21, 06 December 2022
First time in a while that Jett isn't nerfed

As the year is coming to an end, so are the careers of some agents. Chamber and battle Sage mains will become a thing of the past and join Astra at the bottom of the presence list after patch 5.12.

Riot has decided to hit a lot of agents with a nerf hammer but also give some agents a little buff in Patch 5.12. 

The first on the chopping block was Chamber and the Valorant community is split between whether or not the nerfs are too harsh or just perfect.

These are all of the agents and the changes that will be coming to them:

Sage

  • Healing Orb (E)
    • Self-heal total amount decreased from 60HP to 30HP
    • Ally heal total amount increased from 60HP to 100HP
  • Barrier Orb (C)
    • Fortify delay increased from 3.0s to 3.3s

Harbor

  • Cascade (C)
    • Duration increased from 5s to 7s
  • High Tide (E)
    • Duration increased from 12s to 15s

KAY/O

  • ZERO/POINT (E)
    • Health increased from 1HP to 20HP
  • NULL/cmd (X)
    • Ultimate points requirement increased from 7 to 8

Raze

  • Blast Pack (Q)
    • Health increased from 1HP to 20HP
  • Boom Bot (C)
    • Health decreased from 100HP to 60HP

Riot Sova and Phoenix are finally able to afford actual guns

Killjoy

  • Nanoswarm (C)
    • Health increased from 1HP to 20HP
  • Lockdown (X)
    • Health increased from 150HP to 200HP

Skye

  • Regrowth (C)
    • Cost decreased from 200 to 150
  • Trailblazer (Q)
    • Cost increased from 250 to 300

Yoru

  • Gatecrash (E)
    • Health decreased from 100HP to 60HP
    • Cost decreased from 200 to 150

Viper

  • Viper Pit (X)
    • Maximum timeout of smoke decreased from 15.0s to 8.0s
    • Ultimate points requirement increased from 7 to 8

Phoenix

  • Blaze (C)
    • Cost decreased from 200 to 150

Omen

  • Paranoia (Q)
    • Cost decreased from 300 to 250

Sova

  • Recon Bolt (E)
    • Health increased from 1HP to 20HP

Fade

  • Prowler (C)
    • Health decreased from 100HP to 60HP

Cypher

  • Trapwire (C)
    • Health increased from 1HP to 20HP

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