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News video games 20 January 2022, 10:44

author: Adrian Werner

Witchfire Early Access Launch Date and Other Info

The Astronauts revealed when we can expect the release of Witchfire. The team also revealed a lot of other information about the game.

IN A NUTSHELL:
  1. Witchfire will debut in early access in late 2022 exclusively on PC;
  2. The game will offer support for ultrawide monitors;
  3. The title will belong to the roguelite genre;
  4. Between expeditions we will rest in a safe hideout;
  5. We'll store all our goods in a shelter, but we'll be able to take limited equipment on our expeditions;
  6. Finally, the idea of randomly generated weapons was abandoned;
  7. The game will feature a system of upgrading spells and weapons;
  8. Creators don't have plans for a co-op mode (at least for now).

As promised, Polish studio The Astronauts revealed a ton of new details about the FPS game Witchfire, including the release date. The title will go on sale in Early Access in the last quarter of this year. The Early Access phase will run exclusively on PC. No decision has been made yet regarding the release date of the full game and possible versions for other hardware platforms.

Early access should work very well for this project, as it will not be a traditional FPS. The devs describe Witchfire as a "roguelite game". It's a different category than the popular roguelike, although the boundaries between the two have become blurred these days. People from The Astronauts define roguelite as more forgiving than classic roguelikes. This is achieved by making sure that after each death the user keeps a part of the achievements and progress, and does not have to start from scratch. The developers give the following games as examples of titles with a similar approach: Hades, Returnal and Dead Cells.

This element of the mechanics, however, is to be more developed - to the point that Witchfire can even be described as a shooter RPG. Unfortunately, the developers didn't provide any details yet. However, it is worth noting the fact that on the new materials there are no more numbers appearing around enemies and indicating inflicted damage.

We also learned a little about the game's structure. In Witchfire we will have a hideout, which is the only safe place in the game world. The player will be able to store an infinite number of items in it, but the equipment which he or she will take on an expedition will be limited. The game will also include the mechanics of customizing weapons. The devs abandoned the idea of weapons with random perks. Each gun will be designed manually and will offer unique improvements, which will require a lot of effort to unlock.

Magic system in Witchfire is based on the four elements. One of them is water and among the spells associated with this element we will see freezing effect. On the other hand, spells connected with earth will lead, among other things, to the decomposition of the bodies of enemies. Magic can be combined with environmental elements and weapons. For example, it will be possible to electrocute enemies standing in water, and frozen monsters hit with heavy weapons will break into pieces. The system will also include mechanics for improving spells.

Witchfire Early Access Launch Date and Other Info - picture #1

The game will not feature difficulty levels. Witchfire is designed as a title that will require a lot from the players. The creators are even considering adding an option which will further increase the challenge. It is supposed to be designed for the most hardcore veterans.

The game already offers support for ultra-panoramic resolutions (for screens with 21:9 aspect ratio), and in the near future there will be an option to center the gun sights. The devs are also studying the issue of implementing support for ray tracing and DLSS - for now, they are not ready to make any declarations on this topic. Moreover, the studio has no plans to port Witchfire to Unreal Engine 5.

Witchfire Early Access Launch Date and Other Info - picture #2

The developers have also answered some questions from players. They reassured fans that NFT and the Metaverse concept don't interest them at all. They also confirmed that for the time being they have no plans for a co-op mode. The developers focus on the single player mode and promise that it will not require an Internet connection.

The team also addressed the issue of rare updates on the official website. Initially, they planned to inform players about all progress, but quickly realized that such openness does not work for their project. The developers want many elements of the game to be a surprise, and on top of that the team consists of only nine people. In comparison, a team more than twice as large worked on Painkiller. Therefore, The Astronauts does not want to promise regular updates, but only assures that the work is proceeding at a good pace and when the release in Early Access will be close, the pace of releasing new information and materials will be increased.

  1. The Astronauts - official website

While waiting for Witchfire it's worth going back to Painkiller - with mods.

There's still time fore Witchfire launches, and in the mean time we can dust off the first part of the Painkiller series. It is not well suited to modern PCs, but this ceases to be a problem after installing the Randomguy7's Fix Compilation project. The package contains the most important fan-made improvements. It fixes bugs, adds support for 16:9 and 16:10 resolutions and the ability to freely configure FOV settings. It also improves the interface, ensures compatibility with modern sound cards, and adds support for multi-core processors. In addition, the multiplayer infrastructure has been replaced with a fan-made one, so you can enjoy the online mode again.

Another interesting proposal is the GhostTown mod, which offers a new single-player adventure set in a gloomy town.

  1. Randomguy7's Fix Compilation - download page
  2. GhostTown - download page

Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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