dead cells

Motion Twin Looking to Improve Accessibility in Dead Cells While Seeking Player Feedback

Motion Twin released their third major expansion for Dead Cells at the end of the year, titled The Queen and the Sea. I’ve said it before and I’ll say it again, but this game truly is the gift that just keeps on giving. Motion Twin is still pushing out updates for Dead Cells, and as announced on Twitter, the developers are looking to improve their in-game accessibility options as well.

Recommended Videos

The developers are looking for player feedback on this front, and have already come up with several ideas that they’re aiming to add to the game:

  • Adjust font size & color
  • Adjust color palette for colorblindness
  • Increase UI size
  • Adjust contrast of background
  • Enable autohit

Some fan suggestions include an equivalent of Hades’ God Mode where, when activated, will give players a slight defense boost each time they die and make the game a little easier with each subsequent run.

Dead Cells is now available on PC and consoles.


Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Related Content
Read Article WoW Developers on How They’re Going the Extra Mile With Dynamic Flight in The War Within
Image Source: Blizzard
Read Article Warbands Are Coming to World of Warcraft: The War Within, Making Progression Easier
Image Source: Blizzard via Twinfinite
Read Article Solo Leveling: Arise Finally Has a Global Release Date
Three characters in Solo Leveling Arise.
Author
Zhiqing Wan
Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.