Interview: Scarlet Nexus' Developer Discusses Its Characters and Anime

Interview: Scarlet Nexus’ Developer Discusses Its Characters

There’s a lot going on with Scarlet Nexus, what with the game’s two storylines, ensemble cast of characters, and anime adaptation. It can be a lot to take in. Especially since, to really understand it all, you might need to go through both Yuito and Kasane’s campaigns. Not to mention subsequent DLC with additional bonding episodes and extra insights. To help better understand what went into the game, Siliconera spoke with Director Kenji Anabuki about it.

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Jenni Lada: How did Scarlet Nexus become a game with two protagonists?

Kenji Anabuki: At the initial stages of the project, there was the idea of a story about a teenage boy and teenage girl supporting and complementing each other. In the process of refining the idea itself, we decided to make them both the protagonists of the story. I, myself, had participated in the development of Tales of Xillia, which also had a double protagonist theme. So, you could say I have put my experience and lessons learned into the development of Scarlet Nexus.

When it comes to Kasane and Yuito, what sorts of efforts went into making two different protagonists unique, yet connected? How do you showcase this visually?

Anabuki: On the game system aspect, although both use psychokinesis, we differentiated their fighting styles. Yuito fights quickly and close to enemies, while Kasane fights from mid-range and her attacks affect a larger area.

From the character aspect, the two have completely different background stories and characteristics. However, what they have in common is that they both experience loss in the story, and even with their differences they recognize each other ultimately.

Visually we also used red strings and SAS cables to express the ā€œconnectionā€ aspect. In terms of character design, we designed with a common theme so that all the characters, including Yuito and Kasane, have a sense of team and connection.

Interview: Scarlet Nexus' Developer Discusses Its Characters 2

Which one of the Scarlet Nexus characters was created first? How did the protagonists influence the creation of the other, if they didnā€™t both come together at about the same time?

Anabuki: We created almost all the charactersā€™ personalities, backgrounds, actions, and speech etc. at the same time. However, for the character 3D models, Yuito was the first character we created. This didnā€™t necessarily influence the creation of the others, but we had a policy for all designs to have a ā€œnear-futuristic and fashionable lookā€. There are specific characters who have their own themes (e.g., Ninja for Kasane and a historical Japanese Samuraiā€™s armor for Yuito).

Each OSF member has their own unique ability. How did you decide which skills would be used? And how did charactersā€™ powers influence their design and personality in Scarlet Nexus?

Anabuki: We selected powers that everyone might have wanted to use at least once in their lifetime, so that the players can easily imagine and experience them in-game. We then assigned a power to each member. The character designs also considered what kind of power each character had. Not only that, but the character personalities and game designs influenced how the powers were designed and balanced. On the other end, a characterā€™s story was influenced by the powers assigned to them.

While OSF members in Scarlet Nexus have a set ā€œuniform,ā€ many characters still have distinct design elements. How did charactersā€™ move sets influence their OSF costumes? For example, is there any specific example of a person where the way their attack would function in-game changed what you could do with their appearance?

Anabuki: All the charactersā€™ designs, including their uniforms, are designed under care to reflect the motifs of the powers. For example, Hanabiā€™s is designed with a firefighter theme, Shidenā€™s is a rubber suit so that it doesnā€™t conduct electricity, and Kageroā€™s has a vampire theme.

Interview: Scarlet Nexus' Developer Discusses Its Characters 3

Both Kasane and Yuito each have a balanced number of allies. Did you always know who would be on each personā€™s side? For example, with Kasane, it seems fairly obvious her sister would back her up. Were there any characters who almost supported someone else?

Anabuki: Basically, characters are created because they are compulsory for scenario and game design purposes. Thatā€™s why the two teams consist of the current members. For Nagi and Naomi, they were created because they are needed to portray the stories of Yuito and Kasane.

Scarlet Nexus is unique in that both the game and anime adaptation are appearing one after the other. Did the anime influence any of the charactersā€™ designs once it was announced? And how much influence do the gameā€™s character designs influence the anime?

Anabuki: As Scarlet Nexus started as a game project and is the original work of the IP, the production for the anime started after the gameā€™s story had been completed. Fundamentally, the story for the game and anime are the same. There are exclusive expressions and portraits of characters, and original ā€œOthersā€ in the anime so players who have finished Scarlet Nexus can still fully enjoy the anime.

Scarlet Nexus is available for the PS4, PS5, Xbox One, Xbox Series X, and PC. The anime adaptation is available via Funimation.


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Author
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.