With the plethora of new traits in Teamfight Tactics Set 6: Gizmos & Gadgets, it comes as little surprise that some balance changes will soon be arriving in TFT when Patch 11.23 goes live. In case you still feel confused about what the new traits exactly are, you can check out our past guide to TFT Set 6. Below, you'll find a rundown of every nerf and buff that is about to hit TFT traits in the upcoming patch.

The most major changes have hit the Innovator and Mercenary traits, with the game also changing the balance of the different Mutant versions.

Teamfight Tactics Set 6 Guide: All trait changes in Patch 11.23

  • Academy: [all changes are nerfs]
    • Starting attack damage and ability power: 20/40/60/80 -> 18/35/50/70
    • Attack damage and ability power per cast: 3/5/10/15 -> 3/5/8/12.
  • Bodyguard: New effect — Champion will gain a shield (100/200/350/500) after combat begins when they taunt
  • Bruiser: Reduced bonus health from 125/250/400/700 to 125/225/350/700
  • Clockwork: Base attack speed increased from 10/25/50% to 10/30/55%
  • Colossus: Buffed damage reduction from 25% to 30% (will take less damage from enemies)
  • Enforcer:
    • Can no longer detain units that are immune to crowd control (CC) effects
    • Zephyr takes priority; Enforcer skips over these units and picks next valid target
  • Imperial: Team bonus damage increased from 0/40% to 0/50%.
  • Innovator:
    • Baseline stats and modifiers
      • Base health: Lowered from 650/1100/1900 to 475/750/1250
      • Base attack damage: Lowered from 50/75/100 to 40/50/65
      • Star level modifier: Buffed from 15% to 25%
    • Hextech Dragon
      • Spell fear range: Increased from 3 to 5 hexes (can now hit entire board)
      • Attack range: Reduced from 4 to 2 hexes
      • Fear duration: Shortened from 4 to 3 seconds
      • Third attack shock damage: Reduced from 750 to 500
      • Ally crit damage buff: Reduced from 75% to 50%
      • Now immune to all forms of crowd control
  • Mercenary: [all changes are nerfs]
    • Slightly reduced value of gold obtained from the dice rolls
      • Chest + X: Reduced from 5 to 4 gold
      • Sword + X: Reduced from 8 to 7 gold
      • Kraken/Soldier: Reduced from Loaded Dice + 5 gold to Loaded Dice + 2 gold
    • Lowered power of 7 Mercenary units
      • Item + 4 gold -> Item only
      • Neeko + 6 gold -> Neeko + 3 gold
      • 5-cost Champion + 6 gold -> 5-cost Champion + 2 gold
    • Krakens are now less likely to show up
  • Mutant:
    • Cybernetic Enhancement version: Bonus health increased from 400/800 to 450/900
    • Darkstar version: Attack Damage and Ability Power reduced from 30/50 to 25/45
    • Elderwood version: Nerfed Attack Damage and Ability Power per stack from 10/20 to 8/15
  • Scrap: Item randomization avoids giving items that do not synergize well with the specific champions
  • Sniper:
    • Innate Snipers gain +1 additional hex range (attack range)
    • Sniper Emblem (hextech augment) also provides units with this bonus
    • However, existing Sniper champions all now have their base range reduced by 1 (effectively, current range numbers stay the same).

Besides these extensive changes to the TFT traits, Patch 11.23 will also be bringing in buffs and nerfs to Champions themselves as well as Hextech Augments. The interplay between these changes will definitely make for an interesting update to TFT Set 6. The patch will go live on November 17, 2021.