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This Comic Book Writer Used His Mexican Roots And D&D To Bring Aztec History To Life

A drawing showing a fantasy-style group, with an elfish woman in front with eyes lacking pupils, a dwarf with an axe to her left, a woman in a green cape behind him saying "Everyone, get ready for battle," a warrior with a sword and an axe with a spiked arm covering and a mohawk, and an orcish-looking green woman in the back right wearing a fur cape and carrying a spear. They are in a dark forest with fog around.
The D&D-style team taking on a fight in the Aztec Empire, as seen in Helm Greycastle.
(
Courtesy Henry Barajas
/
Image Comics
)
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Spanish Conquistador Hernán Cortés led a 16th-century expedition that ended in the overthrow of the Aztec Empire in what is now Mexico City.

But what if Cortés had lost? And what if the Aztec Empire featured Dungeons and Dragons-style teammates and supernatural forces?

That’s the alternate fantasy adventure world seen in Helm Greycastle, a new graphic novel from writer Henry Barajas, artist Rahmat Handoko, and colorist Bryan Valenza. Barajas and Valenza co-created this comic, while Handoko was brought on to do exquisitely detailed pencil drawings. They created the book across continents, with Valenza and Handoko both based in Jakarta.

“It’s like a Wu-Tang Clan, if you look at who made this book,” Barajas said. “I was really lucky that a lot of people came through for me.”

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Helm Greycastle yells "I THINK THEY'RE GETTING TIRED!" as he fights skeletons wearing clothes, using a sword to slash one — a large sound effect reads "SLASH!" One of the skeletons running toward him yells "Kill the colonizer!" In a portion of the next panel, an elfish woman with a magical flute plays music, with the musical notes seemingly killing the skeletons. Sound effects read "CRACK!" in multiple locations. Helm Greycastle has a box showing his name that also reads "Fearless leader. Father. Drinker."
Party leader Helm Greycastle, as seen in his titular graphic novel, fighting off the undead.
(
Courtesy Henry Barajas
/
Image Comics
)

The book’s team includes everyone from a bard and a wizard to a bold warrior leader barreling forward, Helm Greycastle.

Color was a key part of giving Helm Greycastle its unique feel. Valenza wanted to use a special rendering style for the comic, and while it led to some missed deadlines, they feel it was worth it. Working across such distances, they also would trade references, including the colors that would be authentic to the society.

“A lot of the times, Mexico looks really brown, or poor, so we wanted to give it life,” Barajas said.

The Writer’s Roots Come To Life On The Page

The writer first became known for his graphic memoir of his great-grandfather Ramon Jaurigue, La Voz De M.A.Y.O.: Tata Rambo — Barajas worked on it for five years. Jaurigue founded the Mexican, American, Yaqui, and Others organization, which lobbied to improve conditions for members of the Pascua Yaqui tribe.

That book came out in Nov. 2019 — and when the pandemic hit, instead of dozens of events set to promote his previous book, Barajas dove into creating something new.

Helm Greycastle is a whole different experience, while still working to elevate Latinx history and culture.

"Helm Greycastle was just a book about survival, and it was me just trying to also survive,” Barajas said.

He recognizes that he has privilege in getting to tell this story.

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“A lot of the times, the indigenous people themselves, people in Mexico, aren’t getting these types of platforms,” Barajas said.

How Researching Indigenous Peoples Led To Fantasy Adventure

Barajas also wanted a project that would help him avoid becoming known as the guy who just writes nonfiction comics. The new book still has plenty of research — working on his previous book led him to the history that inspired Helm Greycastle and its bombastic titular hero.

“I found out that the Pascua Yaqui tribe was documented by Spanish priests during the Inquisition,” Barajas said. “My mother’s tribe dated back that far, and it made me realize that I didn’t really know who I was, or where I came from, and the history of the indigenous Azteca people — but also Mexico.”

Barajas said he reverse-engineered how he writes comics, researching the breadth of Mesoamerican history and telling those stories from the indigenous viewpoint instead of that of whites/Europeans.

“The way they wrote it, it was like an action movie — just how they saw this happening, and then it unfolded,” Barajas said.

A group of fighters surrounded by skeletons, but seem to have the advantage; there is a woman off to one side. A dwarf in the center holds out a scroll to her and says "Enxina! We retrieved it!" She says "Who are your new friends? They seem to be melting." The group includes warrior Helm Greycastle, a dwarf, an elf, and a goblin/orc-looking woman with green skin.
"They seem to be melting."
(
Courtesy Henry Barajas
/
Image Comics
)

Building D&D Into The Comic

The detailed visuals are built on everything from what the conquistadors looked like to what an Aztec bedroom looks like. Then he combined that with a personal source of inspiration: Dungeons and Dragons, which he started playing a few years ago.

“It was really life-changing, and it saved me,” Barajas said.

That’s because, when he moved from Arizona to L.A., playing the game let him build a local family of friends.

“While I was playing, I realized, ‘Oh, there are no Brown people here,’” Barajas said. “Then I thought about Lord of the Rings, and why I even thought about playing D&D was, ‘Oh, I get to be Aragorn, or Legolas,’ and those guys look nothing like me.”

Barajas’s elevator pitch for Helm Greycastle: “What if Mordor had a south side?”

“If I were to step into a hobbit bar, they would probably think I’m an orc, because I’m so brown,” Barajas said.

To bring that fantasy world into Mexico, Barajas drew from Mesoamerican history and beliefs in astrology, magic, and potions — omens and elemental gods.

3 comic book panels. In the first, a red text box reads "We have seen the end before, Huitzilopochtli." A green text box reads "You have been bequeathed a gift. Why squander it, Montezuma?" A caption reads "NEW TENOCHTITLAN, MEXICA." In the next panel, a group wearing Aztec garb, including golden armor, sits around a table. Montezuma says, "It's a child. It poses no threat. I feel the need to father it more than use it to burn Mayan villages." A caption explains that another at the table, with what appears to be a purple mask, is Tlaloc, rain god. "We can use it. Harness its power." Another caption shows that a man with a metal, perhaps iron mask, is Huitzilopochtli, god who loves war. He says "I have summed Doña Isabel in case the intruders are still at large." In the next caption, a closeup on his masked face, he says, "This will bring the second flower war." A voice off-panel: "I want to know who brought it here. Which one of you breached the pact?"
Even gods and kings enjoy a nice meal.
(
Courtesy Henry Barajas
/
Image Comics
)

That D&D vibe continues with the book’s back material, which includes D&D-compatible role playing game modules that readers can use to jump into a fantasy world where Brown people exist.

“I’m a Mexican kid from south Tucson. If someone would have told me you could have had three hours of fun with a piece of paper, a rulebook, some pencils, and dice, I’d be all over that,” Barajas said. “This is me trying to say, ‘Hey, here’s a way to learn about yourself, but also play and have fun for three hours.’”

A fierce battle on a dusty plain between Aztec warriors, some in loincloths, others in animal-based armor, battle conquistadors in metal uniforms with red clothing underneath. A caption box reads "THE YUCATAN PENINSULA. A little before now. Cortez lost the war he brought."
We wish soldiers still wore dope animal-based armor.
(
Courtesy Henry Barajas
/
Image Comics
)

The role-playing aspects also helped the book find a wider audience, moving beyond just comic book stores to include gaming shops. Barajas hopes that wider audience means he’s able to continue the story, which teases the heroes' next big battle at its end.

“What if the Spanish lost? But that’s not going to be the only time they’re gonna try,” Barajas said. “There’s World War II. If there’s a whiff of gold … The first trip is an expedition. The second trip is a war.”

He’d also love to do a prequel showing how this motley crew first meets.

“I’m trying to use my heritage and being Brown as a way to tell more stories, but also find ways to separate myself and say, ‘Hey, I like to tell stories that have nothing to do with who I am.’ Because I think other people get to have that opportunity, and I’m just looking for that agency,” Barajas said.

You can get Book One of Helm Greycastle, published by Image Comics imprint Top Cow, now.

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