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Insomniac: Ratchet & Clank dispelled the “general view” that games should be hard.

marketresearchtelecast.com
 2021-07-17

Cover picture for the articleWhen Insomniac Games designed Ratchet & Clank: Rift Apart, it dispelled the “general notion” that games should be hard. Mike Daly, game director of Rift Apart, Axios’a In an interview, he explained that the team’s mindset on difficulty has changed and that the studio no longer needs to make games at a satisfying difficulty level.

marketresearchtelecast.com

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