In late September of 1987, Tokyo-based game development company Konami released Castlevania for the Nintendo Family Computer (or Famicom) in Japan. One of the first action-platformers to be released, it also stood out with its influence from Universal monster movies and Euro-based mythological creatures, Eastern European folklore and Greek mythology in particular. In fact, most of its inspiration was drawn from the Bram Stoker novel, Dracula, who serves as the game’s final boss. The one key difference with the book and the game is the game protagonist, Simon Belmont, who forgoes the use of sword with a preference to his trusty, monster slayer whip, along with a foray of side weapons including holy water and boomerang-functioned crosses. The game itself is still a novel play, but its tankish control, obnoxious hazards and foe placement, and crushing difficulty does make it a hard sell for a more casual audience, as does the cryptic sequel and even harder prequel.