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#Studio Pixel Punk

smenews.org

Review: Unsighted – A Fantastic Top-Down Metroidvania With A Warm, Vintage Feel

Sometimes a great idea needs time to mature. Just because a smart concept isn’t executed all that well, it doesn’t mean there isn’t an excellent game coming a sequel or two down the line. What’s incredible about Unsighted is that first-time indie dev Studio Pixel Punk has created the refined experience of a longstanding franchise in a single hit. It feels like the fan-favourite entry in a series running since 1995, but is also fresh and slick, free from overgrown lore or old-fashioned legacy mechanics. With its 16-bit looks, it’s the game you wanted to play as a kid, and it’s ready to bear the weight of that expectation.
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goombastomp.com

Unsighted Beautifully Asks Players to Make the Most of Their Time

Nothing is more valuable than time. This is a central conceit of Unsighted, an indie action game from Studio Pixel Punk and out now on all major platforms. As Alma, players explore the dregs of a ruined world in search of Meteor Shards, in the hopes they might unlock the secret to prolonged life. At every moment, the clock is constantly ticking down. And while Unsighted shares a lot of DNA with other action-adventure games, there is real novelty in how every interaction in the game is darkened by the idea that no matter what the player does, there is a hard stop that is always in sight. But far from making the experience feel rushed, everything players do feels like it has real weight. Smart, nuanced, and mechanically satisfying, Unsighted is an astonishing achievement.
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Siliconera

Unsighted is a Metroidvania With Loss at Its Core

It seems like Metrodivania’s come out constantly. With a genre that has remained popular for over 30 years, that makes sense. Metroidvania’s move fast, require player thought and feature a visual design that harkens back to a nostalgic era in games. Unsighted is the latest to grace my games library, and Studio Pixel Punk brought something genuinely unique to the table. Almost immediately, Unsighted proved itself to be a game that wanted to bring something new to the genre. With a focus on time and player’s choices, I was in immediately.
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rpgfan.com

UNSIGHTED Interview with Studio Pixel Punk’s Tiani and Fernanda

Until late September of this year, UNSIGHTED wasn’t on our radar. Luckily, when we were offered an opportunity to check it out, Bob Richardson picked it up and loved it. Studio Pixel Punk put together a Metroidvania with beautiful pixel art, a solid story, and a remarkable level of freedom to explore the world.
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