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The Verge

Activision Blizzard won’t play a part at The Game Awards this year

Geoff Keighley, the executive producer and host of The Game Awards, sent out a tweet to confirm that outside of its nominations, Activision Blizzard “will not be a part of this year’s #TheGameAwards.” This is in light of claims about the company’s toxic culture, as well as allegations of CEO Bobby Kotick’s history of abuse and harassment.
BUSINESS
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mmorpg.com

Activision Blizzard Turmoil Continues, Employees Laid Off - Not Welcome at The Game Awards

Reports have surfaced that Activision Blizzard has laid off Raven Software Quality Assurance employees that were recently asked to relocate to the Madison Wisconsin studio. Additionally, Geoff Keighley, host of the upcoming yearly stream of The Game Awards has announced that, apart from their nominations, Activision Blizzard will not be attending the awards this year.
BUSINESS
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PlayStation LifeStyle

Co-Op Game ‘It Takes Two’ Hit By Trademark Claim From Take-Two, Forcing Hazelight to Abandon Trademark

Hazelight Studio has been forced to abandon the trademark for its popular co-op game It Takes Two following a rather bizarre trademark claim made by publishing giant Take-Two Interactive. Speaking to Eurogamer, Hazelight said that while the studio “cannot comment on ongoing disputes,” it’s “hopeful” that the issue will be...
VIDEO GAMES
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wowhead.com

Geoff Keighley Rethinking Activision Blizzard Involvement at The Game Awards 2021

The Game Awards are advised by a board of several major companies across the gaming industry, including Activision President Rob Kostich (not to be confused with CEO Bobby Kotick), but now host Geoff Keighley is rethinking the event's involvement with Activision Blizzard in light of recent controversy, joining a growing list of industry professionals expressing concern regarding their relationship with the video game publisher.
BUSINESS
Washington Post

What to expect at the 2021 Game Awards

The Game Awards are back in person in Los Angeles at the Microsoft Theater Dec. 9 after last year’s show went virtual due to the covid-19 pandemic. Hosted and produced by media entrepreneur Geoff Keighley, the Game Awards have been around since 2014 as an annual Oscars-like red carpet event to commemorate the best games of the year.
VIDEO GAMES

The Real Reason Take-Two Is Suing This Game Of The Year Contender

Take-Two Interactive, the parent company for Rockstar and 2K, has filed a trademark dispute against Hazelight, the indie developer behind two-player action platformer "It Takes Two." Since "It Takes Two" is up for five Game Awards including Game of the Year, this controversial battle is smack dab in the spotlight. Hazelight is a comparably small indie company with just shy of 70 employees and three games on the market, including "Brothers," "A Way Out," and the game in question, "It Takes Two." So, why is the company behind AAA titles like "GTA," "NBA 2K22," and "Red Dead Redemption" going after a much smaller target?
VIDEO GAMES
365newsx.com

The Game Awards Won't Take Sides On Activision Fallout To Focus On Reveals - Kotaku

As Geoff Keighley’s annual Game Awards show enters its eighth year, the creator and host told The Washington Post today that he’s still thinking about how to “navigate” Activision Blizzard’s involvement in the ceremony following the latest reports of sexual misconduct at the publisher. Executives from those console manufacturers in...
VIDEO GAMES
techcouver.com

GameOn Partners With Polygon Studios To Bring NFT Games To The Masses

Vancouver’s GameOn Entertainment Technologies has struck a strategic partnership with Polygon & Polygon Studios to build NFT-Based games on their Ethereum-based scaling platform. GameOn provides consumers, broadcasters, sportsbooks, venues and brand partners with interactive, social experiences around sports, television and live events. Victory Square Technologies portfolio company V2 Games has...
BUSINESS
inputmag.com

Are people tired of buying busted big-budget games? Don't bet on it

Over the past few weeks, we've seen a deluge of angry feedback directed at the developers of high-profile triple-A releases. From the dodgy battle pass progression of Halo Infinite to the downright broken ports masquerading as the "definitive edition" of GTA Trilogy, it seems that gamers are tired of forking over $60 or even $70 for familiar brand names that don't work correctly until months after release.
VIDEO GAMES
VentureBeat

Reggie Fils-Aimé and United Talent lead $200M gaming and entertainment SPAC

UTA Acquisition Corp. plans to raise $200 million in public funds for a special purpose acquisition company (SPAC) headed by former Nintendo of America CEO Reggie Fils-Aimé and other leaders from United Talent Agency, a big talent, entertainment, and athlete representation company. The fund shows how the environment for gaming-related...
BUSINESS
investorsobserver.com

The Fate of the Metaverse: Why the Gaming Industry is Ahead of the Pack

Facebook, the company, changing its name to "Meta" (FB) led to a sizable portion of the population hearing the term “metaverse” for what was probably the first time. Lots of people have been involved in some kind of metaverse for a long time though, even if they didn't realize it, and most people with a solid understanding of modern day technology have heard the term plenty of times.
VIDEO GAMES
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