Cyberpunk 2077 There is Nothing Wrong with Crowd or Car Density on PC & New Look Misty Mod

We have religiously been playing CDPR’s Cyberpunk 2077 since launch and witnessed it go through various transitions after numerous updates. The most recent 1.31 update seems to have fixed some things and broken others. However, it’s really tough to gauge what is what considering the numbers of platforms the game is on and the state of peoples hardware. We’ve seen a number of complaints regarding Night City’s lack of citizens which seems to fluctuate up and down with each update. We can confirm (via video) that on a top-end PC Night City is filled with cars and pedestrians especially when on-foot. The numbers diminish when you start driving around at speed. In addition, there looks like quite a bit of pop-in but that might be down to us using a regular HDD rather than SSD. Either way, take a look at the video which shows off tons of cars and people. Don’t forget to skip to around 9 minutes to see a new gothic look for Misty courtesy of this mod from Mental Hygiene.
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Cyberpunk 2077’s Launch Taught us Not to Overpromise, Says Vigilance 2099 Developer

It is impossible in the current market for anyone to make a cyberpunk game and not be immediately compared to Cyberpunk 2077. It wouldn’t be an exaggeration, in fact, to say that CDPR’s game is hugely responsible for the massive boom in popularity the cyberpunk genre has seen in video games of late. But of course, Cyberpunk 2077 itself didn’t have the best launch possible (if we’re being mild about it), so what lessons have the games that are inspired by it taken from its not-so-spectacular launch?
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Would Another Year Have Saved ‘Cyberpunk 2077’?

The past few days, Cyberpunk 2077 has been trending online, and not because of the new 1.31 patch that arrived this week. Rather, it’s because amidst a flurry of announced and rumored delays of game releases this fall, the phrase that kept being repeated was “they don’t want to be another Cyberpunk 2077.”
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Cyberpunk 2077's latest patch makes roads wet after rain, again

Look at our model Jackie Welles, above. Doesn't he look like a happy little cyberpunk? He does and that is because Jackie knows for a fact that, from now on, when it rains in Night City, the roads will look wet. They always had, to be fair, until "ongoing work on the Wet Surfaces System" somehow made things stay bone dry.

‘Cyberpunk 2077’ patch 1.31 tackles graphical issues and more

The latest patch for Cyberpunk 2077 will fix several issues, including problems with inventories, stealth detection, animations, and perks. The patch is now available on PC, consoles, and Stadia to anyone who owns the base game, and includes a GPU memory optimisation update for PlayStation consoles. In-game Registration Rewards have also been fixed, allowing players to claim them once again after a period of “network error” popups prevented their redemption.

Cyberpunk 2077’s New Update Drastically Changed Its Water Effects

Cyberpunk 2077’s Latest Patch Made It More Realistic After Some Rain. Cyberpunk 2077’s newest update, Patch 1.31, has just been launched and it brought with it a lot of welcome improvements. One big change that the franchise’s fans noticed was that, after the patch was launched, its surfaces are now wetter than ever after it has rained in-game.

Steam Deck dev-kits are on the move Valve say, as some already have it

A few developers do already have theirs though. We've seen that Garry Newman of Facepunch already commented that Rust "runs good" on the Steam Deck and they're working with Easy Anti-Cheat to get it all hooked up, we saw the Phil Spencer of Xbox had access too and commented on Halo, Age of Empires and xCloud working nicely.

Cyberpunk 2077 1.31 update patch notes released

Cyberpunk 2077 version 1.31 is now available on PC, console and Stadia platform, CDPR official blog released this update log. You can check the complete patch notes which is mentioned below. Please note that the issues listed below did not affect all players. Gameplay. Fixed an issue where after upgrading...

Cyberpunk 2077 Patch 1.3.1 Upgrades The Game's Wetness, Adds More Gameplay Fixes

CD Projekt Red's latest patch for Cyberpunk 2077 has gone live, bringing with it a number of minor improvements, UI updates, and fixes for several missions. In the gameplay department, issues dealing with weapon reload speed perks slowing down reload time, enemy stealth detection speed, and V getting stuck in a falling animation after crashing a motorcycle while having the "The Rock" perk equipped have been fixed. Mission bugs such as Disasterpiece's missing Judy, The Nomad's broken blockade, and Beat on the Brat's save-game quirks have all been addressed.

The Witcher 3 and Cyberpunk 2077 on PS5 and XSX | S in 2021? A difficult task that will not satisfy everyone

The beginning of September was an interesting month for video game fans as well as investors who had placed their hopes in the Polish company. CD Projekt published financial results for the first half of 2021 less than two weeks ago, in which they clearly confirmed that the main revenue is coming from the sale of Cyberpunk 2077 and The Witcher 3: Wild Hunt. The first production started on the market relatively recently, ten months ago, so the cash injection it provides should not surprise anyone – compared to the third adventure of Geralt of Rivia, who is still looking for new buyers. This is further evidence that the third Witcher is a phenomenon on a global scale, and it is gratifying that the Polish developers were responsible for its preparation.

Deathloop Voice Actors: Full Cast List & where you might know them from

After a few delays and lots of trailers, Arkane's Deathloop is finally here for us all to play. It's a character focused adventure, so you'll want to know who plays them all. Here's a breakdown of all the Deathloop Voice Actors and where you might know them from. Deathloop Voice...

Cyberpunk 2077 Patch 1.31 drops

CDPR has just posted the patch notes for the latest Cyberpunk 2077 patch 1.31 which is now available on PC, consoles, and Stadia. Here’s the list of changes for this update. Please note that the issues listed below did not affect all players. Fixed an issue where after upgrading an...

Extended Version of GTGraffiti: Spray Painting Graffiti Art from Human Painting Motions with a Cable Driven Parallel Robot

We present a system that paints graffiti art with applications in art preservation, human-robot collaboration, and other tasks which require large-scale dynamic motion. The problem of painting graffiti in a human style is particularly challenging and requires a systems approach because the art and robotics must be designed around each other. Our approach consists of three stages: artwork capture, robot hardware, and robot planning and control. We use motion capture to capture collaborator painting motions which are then composed and processed into a time-varying linear feedback controller for a cable-driven parallel robot (CDPR) to execute. In this work, we will describe the capturing process, the design and construction of a purpose-built CDPR, and the software for turning an artist's vision into control commands. While we acknowledge that further work is needed for a system which can perfectly recreate human artwork, our results represent a contribution by demonstrating that we can reproduce artist motions up to 2m/s and 10m/s$^2$ within 2cm to paint artworks.