Giles Goddard

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Star Fox co-creator Giles Goddard recalls how he created portal technology in an early Zelda 64 demo

You may not recognize the name Giles Goddard, but the Chuhai Labs CEO worked very closely with Nintendo back in the day and is the man responsible for some of our most cherished video game memories. He made Mario’s interactive face which greeted eager Nintendo 64 owners who booted up Super Mario 64 for the first time, and he helped develop the original Star Fox alongside Shigeru Miyamoto. He even created the visual demo that first introduced Zelda 64 — which eventually became The Legend of Zelda: Ocarina of Time — to the public at the Shoshinkai trade show in December 1995.
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Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo

"When I saw Portal I thought, 'I had that running on N64'" The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo's work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there's the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat.